Special
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Physical
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Fire | Water | Ice | Grass | Electric | Psychic | Dark | Dragon | Normal | Rock | Ground | Flying | Fighting | Bug | Poison | Ghost | Steel | ??? |
Fire
Moves | Power | Acc. | PP | Special |
Ember | 40 | 100 | 25 | 10% opponent becomes burnt. |
Fire Blast(TM38) | 120 | 85 | 5 | 10% opponent becomes burnt. |
Fire Punch(TM48) | 75 | 100 | 15 | 10% opponent becomes burnt. |
Fire Spin | 15 | 70 | 15 | Opponent drops 1/16HP in 2~5 turns (opponent cannot escape). |
Flame Wheel | 60 | 100 | 25 | 10% opponent becomes burnt; cancels user's frozen status. |
Flamethrower | 95 | 100 | 15 | 10% opponent becomes burnt. |
Sacred Fire | 100 | 95 | 5 | 50% opponent becomes burnt; cancels user's frozen status. |
Sunny Day(TM11) | -- | -- | 5 | Sunshine in 2~5 turns: fire attack power * 1.5, water attack power * 0.5, pokemon cannot be frozen(*1) pokemon already frozen have 10% cange of thawing. Solarbeam doesn't take an extra turn to charge. Thunder's accuracy is 50%. Doubles effectiveness of Morning Sun, Moonlight, and Synthesis. |
Moves | Power | Acc. | PP | Special |
Bubble | 20 | 100 | 30 | Normal move. |
Bubblebeam(OTM11) | 65 | 100 | 20 | 10% opponent's SPD decreases 1 grade. |
Rain Dance(TM18) | -- | -- | 5 | Raining in 2~5 turns: water attack power * 1.5, fire and Solar Beam attack power * 0.5(*1), Thunder is 100% accurate. Prevents Frozen Pokemon from thawing naturally. Halves effectiveness of Morning Sun, Moonlight, and Synthesis. |
Clamp | 35 | 75 | 10 | Opponent drops 1/16HP in 2~5 turns (opponent cannot escape). |
Crabhammer | 90 | 85 | 10 | 25% chance to do a critical hit. |
Hydro Pump | 120 | 80 | 5 | Normal move. |
Octazooka | 65 | 85 | 10 | 50% opponent's ACC decreases 1 grade. |
Surf(H03) | 95 | 100 | 15 | Normal move. |
Water Gun(OTM12) | 40 | 100 | 25 | Normal move. |
Waterfall(H07) | 80 | 100 | 15 | Normal move. |
Whirlpool(H06) | 15 | 70 | 15 | Opponent drops 1/16HP in 2~5 turns (opponent cannot escape). |
Withdraw | -- | -- | 40 | User's DF increases 1 grade. |
Grass
Electric
Psychic
Dark
Dragon
Moves | Power | Acc. | PP | Special |
Dragon Rage(OTM23) | -- | 100 | 10 | Always does 40 damage. |
Dragonbreath(TM24) | 60 | 100 | 20 | 30% opponent becomes paralyzed. |
Outrage | 90 | 100 | 15 | Automatically use this move in 2~3 turns, then become confused. |
Twister | 40 | 100 | 20 | 20% opponent flinches; can hit opponent using Fly, and power is doubled. |
Rock
Moves | Power | Acc. | PP | Special |
Ancient Power | 60 | 100 | 5 | 10% all of user's stats increase 1 grade (except HP). |
Rock Slide(OTM48) | 75 | 90 | 10 | 30% opponent flinches. |
Rock Throw | 50 | 90 | 15 | Normal move. |
Rollout(TM04) | 30 | 90 | 20 | Automatically use this move for 5 turns, power doubled each turn (if attack misses, effect is cancelled); power doubled if Harden or Defense Curl was used. |
Sandstorm(TM37) | -- | -- | 10 | Sandstorm in 2~5 turns, both sides pokemon drop 12.5%HP, not effective on Rock, Ground & Steel type pokemon(*1). |
Moves | Power | Acc. | PP | Special |
Bone Club | 65 | 85 | 20 | 10% opponent flinches. |
Bone Rush | 25 | 80 | 10 | Hits 2~5 times in 1 turn. |
Bonemerang | 50 | 90 | 10 | Hit twice in 1 turn. |
Dig(TM28) | 60 | 100 | 10 | 1st turn hide in ground (and evade all attacks except Earthquake, Magnitude and Fissure), next turn attack. |
Earthquake(TM26) | 100 | 100 | 10 | Normal move; can hit opponent using dig, and power is doubled. |
Fissure(OTM27) | -- | 30 | 5 | Opponent faints (not effective if opponent's lv > user's lv); can hit opponent using dig. |
Magnitude | -- | 100 | 30 | Random power, may be 10 (5.5%), 30 (9.8%), 50 (19.9%), 70 (29.7%), 90 (19.9%), 110 (9.8%), 150 (5.1%); can hit opponent using dig, and power is doubled. |
Mud Slap(TM31) | 20 | 100 | 10 | Opponent's ACC. decreases 1 grade. |
Sand Attack | -- | 100 | 15 | Opponent's ACC. decreases 1 grade (effective on Flying type pokemon). |
Spikes | -- | -- | 20 | If opponent changes pokemon, the new pokemon drops 12.5%HP (not effective against Flying type pokemon). |
Moves | Power | Acc. | PP | Special |
Aeroblast | 100 | 95 | 5 | 25% chance to do a critical attack. |
Drill Peck | 80 | 100 | 20 | Normal move. |
Fly(HM02) | 70 | 95 | 15 | 1st turn fly (and evade all attacks except Gust, Tornado and Thunder), next turn attack. |
Gust | 40 | 100 | 35 | Normal move; can hit opponent using Fly, and power is doubled. |
Mirror Move | -- | -- | 20 | Use same move as opponent. |
Peck | 35 | 100 | 35 | Normal move. |
Sky Attack(OTM43) | 140 | 90 | 5 | 1st turn prepare, next turn attack; 25% chance to do a critical hit. |
Wing Attack | 60 | 100 | 35 | Normal move. |
Bug
Poison
Ghost
Steel
???
TM/HM List: Gold Silver Crystal Red Green Blue Yellow
TM. | Move | TM. | Move | TM. | Move | HM. | Move |
01 | Dynamicpunch | 18 | Rain Dance | 35 | Sleep Talk | 01 | Cut |
02 | Headbutt | 19 | Giga Drain | 36 | Sludge Bomb | 02 | Fly |
03 | Curse | 20 | Endure | 37 | Sandstorm | 03 | Surf |
04 | Rollout | 21 | Frustration | 38 | Fire Blast | 04 | Strength |
05 | Roar | 22 | Solarbeam | 39 | Swift | 05 | Flash |
06 | Toxic | 23 | Iron Tail | 40 | Defense Curl | 06 | Whirlpool |
07 | Zap Cannon | 24 | Dragonbreath | 41 | Thunderpunch | 07 | Waterfall |
08 | Rock Smash | 25 | Thunder | 42 | Dream Eater | ||
09 | Psych increases | 26 | Earthquake | 43 | Detect | ||
10 | Hidden Power | 27 | Return | 44 | Rest | ||
11 | Sunny Day | 28 | Dig | 45 | Attract | ||
12 | Sweet Scent | 29 | Psychic | 46 | Thief | ||
13 | Snore | 30 | Shadow Ball | 47 | Steel Wing | ||
14 | Blizzard | 31 | Mud Slap | 48 | Fire Punch | ||
15 | Hyper Beam | 32 | Double Team | 49 | Fury Cutter | ||
16 | Icy Wind | 33 | Ice Punch | 50 | Nightmare | ||
17 | Protect | 34 | Swagger |