Gold & Silver Pokemon Moves

Special
Physical
Fire Water Ice Grass Electric Psychic Dark Dragon Normal Rock Ground Flying Fighting Bug Poison Ghost Steel ???

 

Fire

Moves Power Acc. PP Special
Ember 40 100 25 10% opponent becomes burnt.
Fire Blast(TM38) 120 85 5 10% opponent becomes burnt.
Fire Punch(TM48) 75 100 15 10% opponent becomes burnt.
Fire Spin 15 70 15 Opponent drops 1/16HP in 2~5 turns (opponent cannot escape).
Flame Wheel 60 100 25 10% opponent becomes burnt; cancels user's frozen status.
Flamethrower 95 100 15 10% opponent becomes burnt.
Sacred Fire 100 95 5 50% opponent becomes burnt; cancels user's frozen status.
Sunny Day(TM11) -- -- 5 Sunshine in 2~5 turns: fire attack power * 1.5, water attack power * 0.5, pokemon cannot be frozen(*1) pokemon already frozen have 10% cange of thawing. Solarbeam doesn't take an extra turn to charge. Thunder's accuracy is 50%. Doubles effectiveness of Morning Sun, Moonlight, and Synthesis.

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Water

Moves Power Acc. PP Special
Bubble 20 100 30 Normal move.
Bubblebeam(OTM11) 65 100 20 10% opponent's SPD decreases 1 grade.
Rain Dance(TM18) -- -- 5 Raining in 2~5 turns: water attack power * 1.5, fire and Solar Beam attack power * 0.5(*1), Thunder is 100% accurate. Prevents Frozen Pokemon from thawing naturally. Halves effectiveness of Morning Sun, Moonlight, and Synthesis.
Clamp 35 75 10 Opponent drops 1/16HP in 2~5 turns (opponent cannot escape).
Crabhammer 90 85 10 25% chance to do a critical hit.
Hydro Pump 120 80 5 Normal move.
Octazooka 65 85 10 50% opponent's ACC decreases 1 grade.
Surf(H03) 95 100 15 Normal move.
Water Gun(OTM12) 40 100 25 Normal move.
Waterfall(H07) 80 100 15 Normal move.
Whirlpool(H06) 15 70 15 Opponent drops 1/16HP in 2~5 turns (opponent cannot escape).
Withdraw -- -- 40 User's DF increases 1 grade.

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Ice

Moves Power Acc. PP Special
Aurora Beam 65 100 20 10% Opponent's SPD falls 1 grade.
Blizzard(TM14) 120 70 5 10% opponent becomes frozen.
Haze -- -- 30 Resets stats, accuracy and evasion to normal, but not Confusion or other status effects. Nulls Paralyze and Burn's Speed and Attack cuts, but not the debilitating effects of each. Neutralizes Disable.
Ice Beam(OTM13) 95 100 10 10% opponent becomes frozen.
Ice Punch(TM33) 75 100 15 10% opponent becomes frozen.
Icy Wind(TM16) 55 95 15 Opponent's SPD down 1 grade.
Mist -- -- 30 Protects user from stat decreasing caused by opponent.
Powder Snow 40 100 25 10% opponent becomes frozen.

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Grass

Moves Power Acc. PP Special
Absorb 20 100 20 Sucks health from opponent (half of the damage done).
Cotton Spore -- 85 40 Opponent's SPD falls 2 grades.
Giga Drain(TM19) 60 100 5 Sucks health from opponent (half of the damage done).
Leech Seed -- 90 10 Sucks 1/8 HP from opponent in every turn and gives it to user (not effective against grass type pokemon).
Mega Drain(OTM21) 40 100 10 Sucks health from opponent (half of the damage done).
Petal Dance 70 100 20 Automatically use this move in 2~3 turns, then become confused.
Razor Leaf 55 95 25 25% chance to do a critical hit.
Sleep Powder -- 75 15 Opponent falls asleep.
Solarbeam(TM22) 120 100 10 1st turn prepare, next turn attack; do not need to prepare 1 turn in sunshine; power is reduced half in raining.
Spore -- 100 15 Opponent falls asleep.
Stun Spore -- 75 30 Opponent becomes paralyzed.
Synthesis -- -- 5 Recover 50%HP (sunshine fully recover, raining or sandstorm 1/4 HP).
Vine Whip 35 100 10 Normal move.

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Electric

Moves Power Acc. PP Special
Spark 65 100 20 30% opponent becomes paralyzed.
Thunder(TM25) 120 70 10 30% opponent becomes paralyzed; can hit opponent in sky; Acc. increase to 100% in raining; Acc. decreases to 50% in sunshine.
Thunder Wave(OTM45) -- 100 20 Opponent becomes paralyzed.
Thunderbolt(OTM24) 95 100 15 10% opponent becomes paralyzed.
Thunderpunch(TM41) 75 100 15 10% opponent becomes paralyzed.
Thundershock 40 100 30 10% opponent becomes paralyzed.
Zap Cannon(TM07) 100 50 5 Opponent becomes paralyzed.

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Psychic

Moves Power Acc. PP Special
Agility -- -- 30 User's SPD increases 2 grades.
Amnesia -- -- 20 User's S.DF increases 2 grades.
Barrier -- -- 30 User's DF increases 2 grades.
Confusion 50 100 25 10% opponent becomes confused.
Dream Eater(TM42) 100 100 25 Sucks health from opponent (half of the damage done), only effective when opponent is sleeping.
Future Sight 80 90 15 Opponent receives damage after 2 turns (this attack cannot be used again in 2 turns; it is still effective after changing pokemon on both sides). Can affect Dark type Pokemon; is not super effective against Poison or Fighting.
Hypnosis -- 60 20 Opponent falls asleep (effective against Dark type pokemon).
Kinesis -- 80 15 Opponent's Acc. falls 1 grade.
Light Screen -- -- 30 All special damage received is reduced to a half for 2~5 turns (effect remains after changing pokemon). This protection is not effective against a Critical Hit.
Meditate -- -- 40 User's AT increases 1 grade.
Mirror Coat -- -- 20 Always hits second, reflects opponent's special move and damage is doubled.
Psybeam 65 100 20 10% opponent becomes confused.
Psychic(TM29) 90 100 10 10% opponent's S.DF falls 1 grade.
Psywave(OTM46) -- 80 15 Does damage randomly between 1 point and 1.5 times user's level.
Reflect(OTM33) -- -- 20 All physical damage received is reduced to a half for 2~5 turns (effect remains after changing pokemon). This protection is not effective against a Critical Hit.
Rest(TM44) -- -- 10 HP fully recovered, and sleep 2 turns.
Teleport(OTM30) -- -- 20 Escape from battle. Can work differently at the Battle Range.

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Dark

Moves Power Acc. PP Special
Beat up 10 100 10 Does 10 base damage plus 10 more base damage for each pokemon in user's team. This damage is based off the pokemon's SA. Asleep or Frozen pokemon do not participate. Not allowed at the Battle Tower.
Bite 60 100 25 30% opponent flinches.
Crunch 80 100 15 20% opponent S.DF down 2 grades.
Faint Attack 60 -- 20 Always hits.
Pursuit 40 100 20 If opponent tries to switch or run, Pursuit does double damage to it. Pursuit uses the free turn provided by the switch.
Thief(TM46) 40 100 10 Takes item attached to opponent for as long as the battle lasts. Will not work if using pokemon already has an item.

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Dragon

Moves Power Acc. PP Special
Dragon Rage(OTM23) -- 100 10 Always does 40 damage.
Dragonbreath(TM24) 60 100 20 30% opponent becomes paralyzed.
Outrage 90 100 15 Automatically use this move in 2~3 turns, then become confused.
Twister 40 100 20 20% opponent flinches; can hit opponent using Fly, and power is doubled.

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Normal

Moves Power Acc. PP Special
Attract(TM45) -- 100 15 50% opponent does not attack (opponent must be opposite gender).
Barrage 15 85 20 Hit 2~5 times in 1 round
Baton Pass -- -- 40 Change pokemon, all effects remain. Not allowed at the Battle Tower.
Belly Drum -- -- 10 User HP is halved, user's AT increases 6 grades.
Bide(OTM34) -- 100 10 Lose 2 or 3 turns. The damage you take during these turns is reflected back at the opponent with double the force. Guaranteed to hit.td>
Bind 15 75 20 Opponent drops 1/16HP in 2~5 turns (opponent cannot escape).
Body Slam(OTM08) 85 100 15 30% opponent becomes paralyzed.
Charm -- 100 20 Opponent's AT decreases 2 grades.
Comet Punch 18 85 15 Hits 2~5 times in 1 turn.
Constrict 10 100 35 10% opponent's SPD decreases 1 grade.
Conversion -- -- 30 Converts user's type into the type of one of its moves.
Conversion2 -- 100 30 Converts user's type into a type resistant (or immune) to the last type used against user.
Cut(HM01) 50 95 30 Normal move.
Defense Curl(TM40) -- -- 40 User's DF increases 1 grade.
Disable -- 55 20 Disables the last move opponent used for 1~8 turns.
Dizzy Punch 70 100 10 20% opponent becomes confused.
Double Edge(OTM10) 120 100 15 User receives 25% damage.
Double Team(TM32) -- -- 15 User's EV increases 1 grade.
Doubleslap 15 85 10 Hits 2~5 times in 1 turn.
Egg Bomb(OTM37) 100 75 10 Normal move.
Encore -- 100 5 Opponent is forced to repeat the last attack it used for 2 to 6 turns.
Endure(TM20) -- -- 10 Always goes first. Guarantees survival of next hit with at least 1 HP. Accuracy decreases by half with each use.
Explosion(OTM47) 250 100 5 Faint after used.
Extreme Speed 80 100 5 Always goes first (unless Protect or Detect was used).
False Swipe 40 100 40 Will not lower opponent's HP past 1.
Flail -- 100 15 Won't Critical Hit. Does more damage as the user's HP falls.
4.2% HP or less = 200 base power
4.2% to 10.4% = 150 base power
10.4% to 20.8% = 100 base power
20.8% to 35.4% = 80 base power
35.4% to 68.8% = 40 base power
68.8% to 100% = 20 base power
Flash(HM05) -- 75 20 Opponent's ACC. decreases 1 grade
Focus Energy -- -- 30 Chance to do a critical hit increases to 12.5% after using this move.
Foresight -- -- 40 Returns all hit percentages to normal. Allows Normal and Fighting type attacks to strike Ghost type pokemon and viceversa.
Frustration(TM21) -- 100 20 Lower friendship, higher power. Max base power is 102.
Fury Attack 15 85 20 Hits 2~5 times in 1 turn.
Fury Swipes 18 80 15 Hits 2~5 times in 1 turn.
Glare -- 75 30 Opponent becomes paralyzed.
Growl -- 100 40 Opponent's AT decreases 1 grade.
Growth -- -- 40 User's S.AT increases 1 grade.
Guillotine -- 30 5 Opponent faints (not effective if opponent's lv > user's lv).
Harden -- -- 30 User's DF increases 1 grade.
Headbutt(TM02) 70  100 15 30% opponent flinches.
Heal Bell -- -- 5 Cures poison, burns, freezing and paralysis.
Hidden Power(TM10) 70 100 15 The type is different for each pokemon.
Horn Attack 65 100 25 Normal move.
Horn Drill(OTM07) -- 30 5 Opponent faints (not effective if opponent's lv > user's lv).
Hyper Beam(TM15) 150 90 5 Next turn rest (rest not needed if attack misses).
Hyper Fang 80 90 15 10% opponent flinches.
Leer -- 100 30 Opponent's DF decreases 1 grade.
Lock-On -- -- 5 Guaranteed next turn will hit.
Lovely Kiss -- 75 15 Opponent falls asleep.
Mean Look -- 100 5 Opponent cannot change pokemon (if the user changes pokemon, effect is cancelled).
Mega Kick(OTM05) 120 75 5 Normal move.
Mega Punch(OTM01) 80 85 20 Normal move.
Metronome(OTM35) -- -- 10 Randomly use any move.
Milk Drink -- -- 10 Recover 50%HP.
Mimic(OTM31) -- 100 10 Gain use of last attack used by opponent for the whole battle.
Mind Reader -- -- 5 Guaranteed next attack will hit.
Minimize -- -- 20 User's EV increases 1 grade.
Moonlight -- -- 5 Recover 50%HP (sunshine fully recover, raining or sandstorm 1/4 HP).
Morning Sun -- -- 5 Recover 50%HP (sunshine fully recover, raining or sandstorm 1/4 HP).
Pain Split -- -- 20 Shares both HP evenly.
Pay Day(OTM16) 40 100 20 Gain (Level x attack times x 2) amount of money after combat
Perish Song -- -- 5 Both sides faint after 3 turns (switching pokemon removes this effect).
Pound 40 100 35 Normal move.
Present -- 90 15 May do 40 base damage (40% chance), 80 base (30% chance), 120 base (10% chance), or heal 1/4 of the opponent's HP (20% chance).
Protect(TM17) -- -- 10 Can parry any attack. Always goes first. Accuracy decreases by half with each use.
Psych increases(TM09) -- -- 10 Effect opponent used also applies to user.
Quick Attack 40 100 30 Always goes first (unless Protect or Detect was used).
Rage(OTM20) 20 100 20 Power doubles as user takes damage.(effect cancelled if the attack misses).
Rapid Spin 20 100 40 Removes trapped effect and Leech Seed.
Razor Wind(OTM02) 80 100 10 Takes 2 turns to execute, 25% chance to do a critical hit.
Recover -- -- 20 Recover 50%HP.
Return(TM27) -- 100 20 Higher friendship, higher damage. Max base power is 102.
Roar(TM05) -- 100 20 Scares wild pokemon away. Forces opponent to change pokemon. Always hits second. Not allowed at the Battle Tower.
Safeguard -- -- 25 Opponent cannot apply Sleep, Burn, Poison, Freeze, Paralyze nor Confuse on user for 2~5 turns (effect remains after changing pokemon).
Scary Face -- 90 10 Opponent's SPD decreases 2 grades.
Scratch 40 100 35 Normal move.
Screech -- 85 40 Opponent's DF decreases 2 grades.
Selfdestruct(OTM36) 200 100 5 Faint after used.
Sharpen -- -- 30 User's AT increases 1 grade.
Sing -- 55 15 Opponent falls asleep.
Sketch -- -- 1 Permanently learn the move opponent used (replace Sketch by that move).
Skull Bash(OTM40) 100 100 15 User's DF increases 1 grade; 1 turn prepare, next turn attack.
Slam 80 75 20 Normal move.
Slash 70 100 20 25% chance to do a critical hit.
Sleep Talk(TM35) -- -- 10 Randomly use one of user's moves while sleeping.
Smokescreen -- 100 20 Opponent's ACC. decreases 1 grade.
Snore(TM13) 40 100 15 User must be sleeping; 30% opponent flinches.
Softboiled(OTM41) -- -- 10 Recover 50%HP.
Sonicboom -- 90 20 Always does 20 damage.
Spike Cannon 20 100 15 Hits 2~5 times in 1 turn.
Splash -- -- 40 No effect.
Stomp 65 100 20 30% opponent flinches; power is doubled if opponent used Minimize.
Struggle 50 100 1 Used automatically when there's no PP left for any other move. User receives 1/4 of the damage done.
Strength(HM04) 80 100 15 Normal move.
Substitute(OTM50) -- -- 10 Use 25%HP to create a substitute, substitute will receive all damage and protect user from status changes.
Super Fang -- 90 10 Opponent's current HP drops by 50%.
Supersonic -- 55 20 Opponent becomes confused.
Swagger(TM34) -- 90 15 Opponent's AT increases 2 grades, but opponent becomes confused for 2 turns.
Sweet Scent(TM12) -- 100 20 Opponent's EV decreases 1 grade.
Sweet Kiss -- 75 10 Opponent becomes confused.
Swift(TM39) 60 -- 20 Always hits.
Swords Dance(OTM03) -- -- 30 User's AT increases 2 grades.
Tackle 35 95 35 Normal move.
Tail Whip -- 100 30 Opponent's DF decreases 1 grade.
Take Down(OTM09) 90 85 20 User receives 1/4 of the damage done.
Thrash 90 100 20 Automatically use this move in 2~3 turns, then become confused.
Transform -- -- 10 Transform into opponent's species and copy its attacks and stats (except HP).
Tri Attack(OTM49) 80 100 10 20% opponent becomes paralyzed, burnt or frozen.
Vicegrip 55 100 30 Normal move.
Whirlwind(OTM04) -- 100 20 Sends wild pokemon flying away; Forces opponent to change pokemon. Always hits second. Not allowed at the Battle Tower. Can work differently at the Battle Range.
Wrap 15 85 20 Opponent drops 1/16HP in 2~5 turns (opponent cannot escape).

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Rock

Moves Power Acc. PP Special
Ancient Power 60 100 5 10% all of user's stats increase 1 grade (except HP).
Rock Slide(OTM48) 75 90 10 30% opponent flinches.
Rock Throw 50 90 15 Normal move.
Rollout(TM04) 30 90 20 Automatically use this move for 5 turns, power doubled each turn (if attack misses, effect is cancelled); power doubled if Harden or Defense Curl was used.
Sandstorm(TM37) -- -- 10 Sandstorm in 2~5 turns, both sides pokemon drop 12.5%HP, not effective on Rock, Ground & Steel type pokemon(*1).

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Ground

Moves Power Acc. PP Special
Bone Club 65 85 20 10% opponent flinches.
Bone Rush 25 80 10 Hits 2~5 times in 1 turn.
Bonemerang 50 90 10 Hit twice in 1 turn.
Dig(TM28) 60 100 10 1st turn hide in ground (and evade all attacks except Earthquake, Magnitude and Fissure), next turn attack.
Earthquake(TM26) 100 100 10 Normal move; can hit opponent using dig, and power is doubled.
Fissure(OTM27) -- 30 5 Opponent faints (not effective if opponent's lv > user's lv); can hit opponent using dig.
Magnitude -- 100 30 Random power, may be 10 (5.5%), 30 (9.8%), 50 (19.9%), 70 (29.7%), 90 (19.9%), 110 (9.8%), 150 (5.1%); can hit opponent using dig, and power is doubled.
Mud Slap(TM31) 20 100 10 Opponent's ACC. decreases 1 grade.
Sand Attack -- 100 15 Opponent's ACC. decreases 1 grade (effective on Flying type pokemon).
Spikes -- -- 20 If opponent changes pokemon, the new pokemon drops 12.5%HP (not effective against Flying type pokemon).

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Flying

Moves Power Acc. PP Special
Aeroblast 100 95 5 25% chance to do a critical attack.
Drill Peck 80 100 20 Normal move.
Fly(HM02) 70 95 15 1st turn fly (and evade all attacks except Gust, Tornado and Thunder), next turn attack.
Gust 40 100 35 Normal move; can hit opponent using Fly, and power is doubled.
Mirror Move -- -- 20 Use same move as opponent.
Peck 35 100 35 Normal move.
Sky Attack(OTM43) 140 90 5 1st turn prepare, next turn attack; 25% chance to do a critical hit.
Wing Attack 60 100 35 Normal move.

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Fighting

Moves Power Acc. PP Special
Counter(OTM18) -- 100 20 Always hits second, reflects opponent's physical move and damage is doubled.
Cross Chop 100 80 5 25% chance to do a critical hit.
Detect(TM43) -- -- 5 Can dodge any attack. Always goes first. Accuracy decreases by half with each use.
Double Kick 30 100 30 Hits twice in 1 turn.
Dynamicpunch(TM01) 100 50 5 Opponent becomes confused.
Hi Jump Kick 85 90 20 If attack misses, user drops 1/8HP.
Jump Kick 70 95 25 If attack misses, user drops 1/8HP.
Karate Chop 50 100 25 25% chance to do a critical hit.
Low Kick 50 90 20 30% opponent flinches.
Mach Punch 40 100 30 Always goes first (unless Protect or Detect was used).
Reversal -- 100 15 Won't Critical Hit. Does more damage as the user's HP falls.
4.2% HP or less = 200 base power.
4.2% to 10.4% = 150 base power.
10.4% to 20.8% = 100 base power.
20.8% to 35.4% = 80 base power.
35.4% to 68.8% = 40 base power.
68.8% to 100% = 20 base
Rock Smash(TM08) 20 100 15 50% opponent's DF decreases 1 grade.
Rolling Kick 60 85 15 30% opponent flinches.
Seismic Toss(OTM19) -- 100 20 Damage = user's Level.
Submission(OTM17) 80 80 25 User recieves 1/4 of the damage done.
Triple Attack 10 90 10 Hit 3 times in 1 turn, each time power +10 (if attack misses, effect is cancelled).
Vital Throw 70 -- 10 Always hits, always hits second.

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Bug

Moves Power Acc. PP Special
Fury Cutter(TM49) 10 95 20 Starts at 10 base power and doubles with each hit, to 160. Missing or choosing another attack resets base damage to 10.
Leech Life 20 100 15 Sucks health from opponent (half of the damage done).
Megahorn 120 85 10 Normal move.
Pin Missile 14 85 20 Hits 2~5 times in 1 turn.
Spider Web -- 100 10 Opponent cannot change pokemon (if the user changes pokemon, effect is cancelled).
String Shot -- 95 40 Opponent's SPD decreases 1 grade.
Twineedle 25 100 20 Hits twice in 1 turn, 20% opponent becomes poisoned.

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Poison

Moves Power Acc. PP Special
Acid 40 100 30 10% opponent's DF decreases 1 grade.
Acid Armor -- -- 40 User's defense increases 2 grades.
Poison Gas -- 55 40 Opponent becomes poisoned.
Poison Sting 15 100 35 30% opponent becomes poisoned.
Poisonpowder -- 75 35 Opponent becomes poisoned.
Sludge 65 100 20 30% opponent becomes poisoned.
Sludge Bomb(TM36) 90 100 10 30% opponent becomes poisoned
Smog 20 70 20 40% opponent becomes poisoned
Toxic(TM06) -- 85 10 Opponent becomes poisoned, damage starts at 1/16 and doubles each turn. Switching converts Toxic to regular Poison.

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Ghost

Moves Power Acc. PP Special
Confuse Ray -- 100 10 Opponent becomes confused (effective on Normal type pokemon).
Destiny Bond -- -- 5 After this move was used, if user faints, opponent also faints (effective on Normal type pokemon).
Lick 20 100 30 30% opponent becomes paralyzed.
Night Shade -- 100 15 Damage = user's Level.
Nightmare(TM50) -- 100 15 Opponent enters nightmare mode, drop 25%HP each turn while sleeping (effective on Normal type pokemon).
Shadow Ball(TM30) 80 100 15 20% opponent's S.DF decreases 1 grade.
Spite -- 100 10 Reduces 2~5 PP from opponent's last move used (effective on Normal type pokemon).

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Steel

Moves Power Acc. PP Special
Iron Tail(TM23) 100 75 15 30% opponent's DF decreases 1 grade.
Metal Claw 50 95 35 10% user's AT increases 1 grade.
Steel Wing(TM47) 70 90 25 10% user's DF increases 1 grade.

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???

Moves Power Acc. PP Special
Curse(TM03) -- -- 10

If non-Ghost type pokemon use this move, AT & DF increase 1 grade, SPD decreases 1 grade.

If Ghost type pokemon use this move, drop 50%HP (may cause fainting), curse opponent (each turn, opponent loses 1/4 of their total HP).

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TM/HM List: Gold Silver Crystal Red Green Blue Yellow
TM. Move TM. Move TM. Move HM. Move
01 Dynamicpunch 18 Rain Dance 35 Sleep Talk 01 Cut
02 Headbutt 19 Giga Drain 36 Sludge Bomb 02 Fly
03 Curse 20 Endure 37 Sandstorm 03 Surf
04 Rollout 21 Frustration 38 Fire Blast 04 Strength
05 Roar 22 Solarbeam 39 Swift 05 Flash
06 Toxic 23 Iron Tail 40 Defense Curl 06 Whirlpool
07 Zap Cannon 24 Dragonbreath 41 Thunderpunch 07 Waterfall
08 Rock Smash 25 Thunder 42 Dream Eater  
09 Psych increases 26 Earthquake 43 Detect
10 Hidden Power 27 Return 44 Rest
11 Sunny Day 28 Dig 45 Attract
12 Sweet Scent 29 Psychic 46 Thief
13 Snore 30 Shadow Ball 47 Steel Wing
14 Blizzard 31 Mud Slap 48 Fire Punch
15 Hyper Beam 32 Double Team 49 Fury Cutter
16 Icy Wind 33 Ice Punch 50 Nightmare
17 Protect 34 Swagger  

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Sleeping Cannot attack
Paralyzed Speed(SPD) decreases 6 grades, 25% cannot attack
Burnt Attack(AT) decreases 6 grades, drop 12.5%HP in every turn(Fire type won't have this)
Frozen Cannot attack(Ice type won't have this; can be recovered if hit by fire attacks)
Poisoned drop 12%HP in every turn(Poison type won't have this)