}-=Pokemon Movedex=-{ For Pokemon Ruby and Sapphire By Dark_Herakurosu/Chrisodeo and fixes by Lady Vulpix ---------------------------------------------------- [NAME] Aerial Ace [TYPE] FLYING [BASE PP] 20 [BASE DAMAGE] 60 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Always hits =============================== [NAME] Air Cutter [TYPE] FLYING [BASE PP] 25 [BASE DAMAGE] 55 [BASE ACCURACY] 95% [TARGET] Both opponents [EFFECT] High critical hit rate =============================== [NAME] Arm Thrust [TYPE] FIGHTING [BASE PP] 20 [BASE DAMAGE] 15 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Hits 2-5 times =============================== [NAME] Aromatherapy [TYPE] GRASS [BASE PP] 5 [BASE DAMAGE] 0 [BASE ACCURACY] N/A [TARGET] Self [EFFECT] All status effects on the user and the user's team are cleared =============================== [NAME] Assist [TYPE] NORMAL [BASE PP] 20 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Last opponent who moved [EFFECT] Uses a random move known by anyone in your current team who's not in battle =============================== [NAME] Astonish [TYPE] GHOST [BASE PP] 15 [BASE DAMAGE] 30 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] 2x damage if opponent has used Minimize, may cause opponent to flinch (30% chance) =============================== [NAME] Blast Burn [TYPE] FIRE [BASE PP] 5 [BASE DAMAGE] 150 [BASE ACCURACY] 90% [TARGET] One chosen opponent [EFFECT] User skips next turn if this attack is successful (see note 3) =============================== [NAME] Blaze Kick [TYPE] FIRE [BASE PP] 10 [BASE DAMAGE] 85 [BASE ACCURACY] 90% [TARGET] One chosen opponent [EFFECT] High critical hit rate, may induce Burn (10% chance) =============================== [NAME] Block [TYPE] NORMAL [BASE PP] 5 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Opponent cannot switch out =============================== [NAME] Bounce [TYPE] FLYING [BASE PP] 5 [BASE DAMAGE] 85 [BASE ACCURACY] 85% [TARGET] One chosen opponent [EFFECT] Skips a turn before hitting during which the user cannot be hit normally (30% chance) =============================== [NAME] Brick Break [TYPE] FIGHTING [BASE PP] 15 [BASE DAMAGE] 75 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Cancels Safeguard, Light Screen, and Reflect effects on opponent =============================== [NAME] Bulk Up [TYPE] FIGHTING [BASE PP] 20 [BASE DAMAGE] 0 [BASE ACCURACY] N/A [TARGET] Self [EFFECT] Raises Attack and Defense by 1 grade =============================== [NAME] Bullet Seed [TYPE] GRASS [BASE PP] 30 [BASE DAMAGE] 10 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Hits 2-5 times =============================== [NAME] Calm Mind [TYPE] PSYCHIC [BASE PP] 20 [BASE DAMAGE] 0 [BASE ACCURACY] N/A [TARGET] Self [EFFECT] Raises Special Attack and Special Defense by 1 grade =============================== [NAME] Camouflage [TYPE] NORMAL [BASE PP] 20 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Self [EFFECT] Changes user's type (Grass on grass, Ground on sand, Water in water, Rock in caves, otherwise Normal) =============================== [NAME] Charge [TYPE] ELECTRIC [BASE PP] 20 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Self [EFFECT] Increases Electric attacks by 2x your next turn (lasts only for that turn) =============================== [NAME] Cosmic Power [TYPE] PSYCHIC [BASE PP] 20 [BASE DAMAGE] 0 [BASE ACCURACY] N/A [TARGET] Self [EFFECT] Raises Defense and Special Defense by 1 grade =============================== [NAME] Covet [TYPE] NORMAL [BASE PP] 40 [BASE DAMAGE] 40 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] If the user has no item, the user acquires the opponent's current item =============================== [NAME] Crush Claw [TYPE] NORMAL [BASE PP] 10 [BASE DAMAGE] 75 [BASE ACCURACY] 95% [TARGET] One chosen opponent [EFFECT] May decrease opponent's Defense by 1 grade (50% chance) =============================== [NAME] Dive [TYPE] WATER [BASE PP] 10 [BASE DAMAGE] 60 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Skips a turn before hitting during which the user cannot be hit =============================== [NAME] Doom Desire [TYPE] STEEL [BASE PP] 5 [BASE DAMAGE] 120 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Hits after 3 turns, not affected by type weakness nor resistance =============================== [NAME] Dragon Claw [TYPE] DRAGON [BASE PP] 15 [BASE DAMAGE] 80 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] None =============================== [NAME] Dragon Dance [TYPE] DRAGON [BASE PP] 20 [BASE DAMAGE] 0 [BASE ACCURACY] N/A [TARGET] Self [EFFECT] Increases Attack and Speed by 1 grade =============================== [NAME] Endeavor [TYPE] NORMAL [BASE PP] 5 [BASE DAMAGE] Varies [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Makes opponent's HP same as user's =============================== [NAME] Eruption [TYPE] FIRE [BASE PP] 5 [BASE DAMAGE] 150 [BASE ACCURACY] 100% [TARGET] Both opponents [EFFECT] Deals less damage as user's HP decreases =============================== [NAME] Extrasensory [TYPE] PSYCHIC [BASE PP] 30 [BASE DAMAGE] 80 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] 2x damage if opponent has used Minimize, may cause opponent to flinch if struck first (10% chance) =============================== [NAME] Facade [TYPE] NORMAL [BASE PP] 20 [BASE DAMAGE] 70 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Deals double damage if user is burnt, poisoned, or paralyzed =============================== [NAME] Fake Out [TYPE] NORMAL [BASE PP] 10 [BASE DAMAGE] 40 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] One-time use Protect [PRIORITY] This move by default goes first (1) =============================== [NAME] Fake Tears [TYPE] DARK [BASE PP] 20 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Decreases opponent's Special Defense by 2 grades =============================== [NAME] Featherdance [TYPE] FLYING [BASE PP] 15 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Decreases opponent's Attack by 2 grades =============================== [NAME] Flatter [TYPE] DARK [BASE PP] 15 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Boosts opponent's Special Attack by 1 grade & confuses them =============================== [NAME] Focus Punch [TYPE] FIGHTING [BASE PP] 20 [BASE DAMAGE] 150 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Waits then hits next turn, fails if user is struck during this time [PRIORITY] This move by default goes last (-3) =============================== [NAME] Follow Me [TYPE] NORMAL [BASE PP] 20 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Self [EFFECT] User is hit with all attacks in a 2-vs-2 battle [PRIORITY] This move by default goes first (3) =============================== [NAME] Frenzy Plant [TYPE] GRASS [BASE PP] 5 [BASE DAMAGE] 150 [BASE ACCURACY] 90% [TARGET] One chosen opponent [EFFECT] User skips next turn if this attack is successful (see note 3) =============================== [NAME] Grasswhistle [TYPE] GRASS [BASE PP] 15 [BASE DAMAGE] 0 [BASE ACCURACY] 55% [TARGET] One chosen opponent [EFFECT] Induces Sleep =============================== [NAME] Grudge [TYPE] GHOST [BASE PP] 5 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Self [EFFECT] If user faints the turn this is used, the PP of the attack that made them faint is nullified =============================== [NAME] Hail [TYPE] ICE [BASE PP] 10 [BASE DAMAGE] 0 [BASE ACCURACY] N/A [TARGET] Self [EFFECT] Takes 1/8 HP every turn from all Pokemon not Ice type for 5 turns =============================== [NAME] Heat Wave [TYPE] FIRE [BASE PP] 10 [BASE DAMAGE] 100 [BASE ACCURACY] 90% [TARGET] Both opponents [EFFECT] May induce Burn (10% chance) =============================== [NAME] Helping Hand [TYPE] NORMAL [BASE PP] 20 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Self [EFFECT] Makes the power of a companion's move rise 1.5x for that turn [PRIORITY] This move by default goes first (5) =============================== [NAME] Howl [TYPE] NORMAL [BASE PP] 40 [BASE DAMAGE] 0 [BASE ACCURACY] N/A [TARGET] Self [EFFECT] Increases Attack by 1 grade =============================== [NAME] Hydro Cannon [TYPE] WATER [BASE PP] 5 [BASE DAMAGE] 150 [BASE ACCURACY] 90% [TARGET] One chosen opponent [EFFECT] User skips next turn if this attack is successful (see note 3) =============================== [NAME] Hyper Voice [TYPE] NORMAL [BASE PP] 10 [BASE DAMAGE] 90 [BASE ACCURACY] 100% [TARGET] Both opponents [EFFECT] None =============================== [NAME] Ice Ball [TYPE] ICE [BASE PP] 20 [BASE DAMAGE] 30 [BASE ACCURACY] 90% [TARGET] One chosen opponent [EFFECT] Continues being used up to 5 times until miss, damage doubles every turn (see note 2) =============================== [NAME] Icicle Spear [TYPE] ICE [BASE PP] 30 [BASE DAMAGE] 10 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Hits 2-5 times =============================== [NAME] Imprison [TYPE] PSYCHIC [BASE PP] 10 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Self [EFFECT] Opponent cannot use moves in the same set as user =============================== [NAME] Ingrain [TYPE] GRASS [BASE PP] 20 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Self [EFFECT] Pokemon recovers 1/16 HP each round, & cannot be switched out =============================== [NAME] Iron Defense [TYPE] STEEL [BASE PP] 15 [BASE DAMAGE] 0 [BASE ACCURACY] N/A [TARGET] Self [EFFECT] Increases Defense 2 grades =============================== [NAME] Knock Off [TYPE] DARK [BASE PP] 20 [BASE DAMAGE] 20 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Makes opponent's item unusable until match is over =============================== [NAME] Leaf Blade [TYPE] GRASS [BASE PP] 15 [BASE DAMAGE] 70 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] High critical hit rate =============================== [NAME] Luster Purge [TYPE] PSYCHIC [BASE PP] 5 [BASE DAMAGE] 70 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] May decrease opponent's Special Defense 1 grade (50% chance) =============================== [NAME] Magical Leaf [TYPE] GRASS [BASE PP] 20 [BASE DAMAGE] 60 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Always hits =============================== [NAME] Magic Coat [TYPE] PSYCHIC [BASE PP] 15 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Last opponent who moved [EFFECT] Reflects leech seed and any moves that cause poison, paralysis, sleep, or confusion back at the attacker [PRIORITY] This move by default goes first (4) =============================== [NAME] Memento [TYPE] DARK [BASE PP] 10 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] When user faints, opponent's Special Attack and Special Defense fall 2 grades. =============================== [NAME] Metal Sound [TYPE] STEEL [BASE PP] 40 [BASE DAMAGE] 0 [BASE ACCURACY] 85% [TARGET] One chosen opponent [EFFECT] Decreases Special Defense 2 grades =============================== [NAME] Meteor Mash [TYPE] STEEL [BASE PP] 10 [BASE DAMAGE] 100 [BASE ACCURACY] 85% [TARGET] One chosen opponent [EFFECT] May raise Attack 1 grade (20% chance) =============================== [NAME] Mist Ball [TYPE] PSYCHIC [BASE PP] 5 [BASE DAMAGE] 70 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] May decrease Special Attack by 1 grade (50% chance) =============================== [NAME] Muddy Water [TYPE] WATER [BASE PP] 10 [BASE DAMAGE] 95 [BASE ACCURACY] 85% [TARGET] Both opponents [EFFECT] May decrease opponent's Accuracy by 1 grade (30% chance) =============================== [NAME] Mud Shot [TYPE] GROUND [BASE PP] 15 [BASE DAMAGE] 55 [BASE ACCURACY] 95% [TARGET] One chosen opponent [EFFECT] Decreases opponent's Speed by 1 grade =============================== [NAME] Mud Sport [TYPE] GROUND [BASE PP] 15 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Self [EFFECT] Lowers power of all electric type attacks to 2/3 while user is battling =============================== [NAME] Nature Power [TYPE] NORMAL [BASE PP] 20 [BASE DAMAGE] 0 [BASE ACCURACY] 95% [TARGET] Last opponent who moved [EFFECT] Attack changes based on the battleground (see note 1) =============================== [NAME] Needle Arm [TYPE] GRASS [BASE PP] 15 [BASE DAMAGE] 60 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] 2× damage if opponent has used Minimize, may cause opponent to flinch (30% chance) =============================== [NAME] Odor Sleuth [TYPE] NORMAL [BASE PP] 40 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Nullifies accuracy/evasion modifiers currently in effect, and identifies Ghost type pokemon (like Foresight) =============================== [NAME] Overheat [TYPE] FIRE [BASE PP] 5 [BASE DAMAGE] 140 [BASE ACCURACY] 90% [TARGET] One chosen opponent [EFFECT] Decreases user's Special Attack by 2 grades =============================== [NAME] Poison Fang [TYPE] POISON [BASE PP] 15 [BASE DAMAGE] 50 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] May induce 'Toxic' poison (30% chance) =============================== [NAME] Poison Tail [TYPE] POISON [BASE PP] 25 [BASE DAMAGE] Random among {10, 30, 50, 70, 90, 110, 150} (like Magnitude). [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] May cause poison (10% chance) =============================== [NAME] Psycho Boost [TYPE] PSYCHIC [BASE PP] 5 [BASE DAMAGE] 140 [BASE ACCURACY] 90% [TARGET] One chosen opponent [EFFECT] Decreases user's Special Attack by 2 grades =============================== [NAME] Recycle [TYPE] NORMAL [BASE PP] 10 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Self [EFFECT] User's disposable item returns after next use =============================== [NAME] Refresh [TYPE] NORMAL [BASE PP] 20 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Self [EFFECT] Heals poison, paralysis or burn =============================== [NAME] Revenge [TYPE] FIGHTING [BASE PP] 10 [BASE DAMAGE] 60 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] If user is hurt before they attack, then power is doubled [PRIORITY] This move by default goes last (-4) =============================== [NAME] Rock Blast [TYPE] ROCK [BASE PP] 10 [BASE DAMAGE] 25 [BASE ACCURACY] 80% [TARGET] One chosen opponent [EFFECT] Hits 2-5 times =============================== [NAME] Rock Tomb [TYPE] ROCK [BASE PP] 10 [BASE DAMAGE] 50 [BASE ACCURACY] 80% [TARGET] One chosen opponent [EFFECT] Decreases opponent's Speed by 1 grade =============================== [NAME] Role Play [TYPE] PSYCHIC [BASE PP] 10 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Copies opponent's characteristic =============================== [NAME] Sand Tomb [TYPE] GROUND [BASE PP] 15 [BASE DAMAGE] 15 [BASE ACCURACY] 70% [TARGET] One chosen opponent [EFFECT] Opponent takes 1/16 damage after every turn for 2-5 turns and cannot switch out =============================== [NAME] Secret Power [TYPE] NORMAL [BASE PP] 20 [BASE DAMAGE] 70 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Depends on field (30% chance). In grass it poisons, in tall grass it puts opponent to sleep, in the ocean it lowers attack, when diving it lowers defence, in a pond it lowers speed, in sand the opponent's accuracy lowers, in a cave it causes flinching, on rocks it's confusion and elsewhere it paralyzes. =============================== [NAME] Shadow Punch [TYPE] GHOST [BASE PP] 20 [BASE DAMAGE] 60 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Always hits =============================== [NAME] Sheer Cold [TYPE] ICE [BASE PP] 5 [BASE DAMAGE] Varies [BASE ACCURACY] 30% [TARGET] One chosen opponent [EFFECT] One-hit KO =============================== [NAME] Shock Wave [TYPE] ELECTRIC [BASE PP] 20 [BASE DAMAGE] 60 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Always hits =============================== [NAME] Signal Beam [TYPE] BUG [BASE PP] 15 [BASE DAMAGE] 75 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Induces Confusion (10% chance) =============================== [NAME] Silver Wind [TYPE] BUG [BASE PP] 5 [BASE DAMAGE] 60 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] May raise all stats except HP by 1 grade (10% chance) =============================== [NAME] Skill Swap [TYPE] PSYCHIC [BASE PP] 10 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Swaps characteristics =============================== [NAME] Sky Uppercut [TYPE] FIGHTING [BASE PP] 15 [BASE DAMAGE] 85 [BASE ACCURACY] 90% [TARGET] One chosen opponent [EFFECT] Can hit opponents using Fly =============================== [NAME] Slack Off [TYPE] NORMAL [BASE PP] 10 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Self [EFFECT] Restores 50% of the user's HP =============================== [NAME] Smellingsalt [TYPE] NORMAL [BASE PP] 10 [BASE DAMAGE] 60 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] If opponent is paralyzed, damage is doubled & opponent is healed of Paralysis =============================== [NAME] Snatch [TYPE] DARK [BASE PP] 10 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Last opponent who moved [EFFECT] Stops opponent from using a move that would target itself, user uses the move instead [PRIORITY] This move by default goes first (4) =============================== [NAME] Spikes [TYPE] GROUND [BASE PP] 20 [BASE DAMAGE] N/A [BASE ACCURACY] N/A [TARGET] One chosen opponent [EFFECT] Damages foe that switches in, effect lasts until battle ends, use multiple times to increase damage done =============================== [NAME] Spit Up [TYPE] NORMAL [BASE PP] 10 [BASE DAMAGE] 100 × Stockpile [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Releases energy according to times 'Stockpile' was used ×100 =============================== [NAME] Stockpile [TYPE] NORMAL [BASE PP] 10 [BASE DAMAGE] 0 [BASE ACCURACY] N/A [TARGET] Self [EFFECT] Can be used up to 3 times. Stores energy for 'Swallow' or 'Spit Up' =============================== [NAME] Superpower [TYPE] FIGHTING [BASE PP] 5 [BASE DAMAGE] 120 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Lowers user's Attack & Defense 1 grade =============================== [NAME] Swallow [TYPE] NORMAL [BASE PP] 10 [BASE DAMAGE] 0 [BASE ACCURACY] N/A [TARGET] Self [EFFECT] Recovers HP according to times 'Stockpile' was used. (1/4, 1/2, full) =============================== [NAME] Tail Glow [TYPE] BUG [BASE PP] 20 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Self [EFFECT] Increases Special Attack by 2 grades =============================== [NAME] Taunt [TYPE] DARK [BASE PP] 20 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Opponent cannot use moves that target itself for current and next turn =============================== [NAME] Teeter Dance [TYPE] NORMAL [BASE PP] 20 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Both opponents and partner [EFFECT] Induces Confusion =============================== [NAME] Tickle [TYPE] NORMAL [BASE PP] 20 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Decreases Attack and Defense of opponent by 1 grade =============================== [NAME] Torment [TYPE] DARK [BASE PP] 15 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Opponent cannot use the same move twice in a row =============================== [NAME] Trick [TYPE] PSYCHIC [BASE PP] 10 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Exchanges items between user & opponent =============================== [NAME] Uproar [TYPE] NORMAL [BASE PP] 10 [BASE DAMAGE] 50 [BASE ACCURACY] 100% [TARGET] One random opponent [EFFECT] Attacks for 2-5 turns, and wakes any sleeping pokemon =============================== [NAME] Volt Tackle [TYPE] ELECTRIC [BASE PP] 15 [BASE DAMAGE] 120 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] 1/4 HP damage dealt by this attack is dealt to user (see note 3) =============================== [NAME] Water Pulse [TYPE] WATER [BASE PP] 20 [BASE DAMAGE] 60 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Induces Confusion (20% chance) =============================== [NAME] Water Sport [TYPE] WATER [BASE PP] 15 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Self [EFFECT] Lowers damage from Fire moves to 2/3 for as long as the user remains in battle =============================== [NAME] Water Spout [TYPE] WATER [BASE PP] 5 [BASE DAMAGE] 150 [BASE ACCURACY] 100% [TARGET] Both opponents [EFFECT] Deals less damage as user's HP decreases =============================== [NAME] Weather Ball [TYPE] NORMAL [BASE PP] 10 [BASE DAMAGE] 50 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Changes attack type during special weather: Rain Dance -> Water, Hail -> Ice, Sandstorm -> Rock, Sunny Day -> Fire. =============================== [NAME] Will-O-Wisp [TYPE] FIRE [BASE PP] 15 [BASE DAMAGE] 0 [BASE ACCURACY] 75% [TARGET] One chosen opponent [EFFECT] Induces Burn =============================== [NAME] Wish [TYPE] NORMAL [BASE PP] 10 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] Self [EFFECT] Pokemon waits one turn, then heals own HP 50% (or its replacement if switched) =============================== [NAME] Yawn [TYPE] NORMAL [BASE PP] 10 [BASE DAMAGE] 0 [BASE ACCURACY] 100% [TARGET] One chosen opponent [EFFECT] Waits one turn, then induces Sleep ------------------------------------------------------ Note 1: Nature Power – Normal – 95% – Last Attacking Target – 20PP – 32PP Area based Attack. Arenas – Swift Caves – Shadow Ball Long Grass – Swift Sand – Earthquake Sea – Surf Short Grass – Stun Spore Lake/Still Water - Bubblebeam -------------------------------------------------------- Note 2: Ice Ball – Ice – 30BD – 90% - Single Target – 20PP - 32PP User’s Pokémon uses this attack for 5 turns, during which the Pokémon cannot be switched or choose another attack, until the attack completes all 5 turns or misses . For every turn that it hits, the base damage doubles. So the breakdown for base damage is: 1st hit: 30 2nd hit: 60 3rd hit: 120 4th hit: 240 5th hit: 480 Note: The base damage then resets to 30 after 5 turns or if the attack misses. If Defense Curl is used before the use of Ice Ball, the original power is doubled, and the new power breakdown would look like this: 1st hit: 60 2nd hit: 120 3rd hit: 240 4th hit: 480 6th hit: 960 -------------------------------------------------------- Note 3: Frenzy Plant - Grass - 150BD - 90% - One target - 5PP - 8PP Hydro Cannon - Water - 150BD - 90% - One target - 5PP - 8PP Blast Burn - Fire - 150BD - 90% - One target - 5PP - 8PP All three moves have the effect of skipping the user's next turn. Like Hyper Beam. The problem is that no pokemon seem to learn this, breeding or otherwise. Volt Tackle - Electric - 120BD - 100% - One target - 15PP This move causes the user 1/4 of the damage it caused the opponent. Again, no pokemon seem to learn this. There is a move tutor for these moves, but as of yet no one has found it. Except Meowth. ------------------------------------------------------- Special thanks to: TGhost, for making RSDex #1 Fluorine, for some move translations TeamRocketElite, for those last move effects Resolute, for going in-depth with various effects. White Cat, for making RSDex #2 (and in English!) Fanha, for a whole truckload of moves, and the format. Meowth346, for the innumerable things he's done for Pokemon fans. Nintendo, for making such a great game. You, the reader! Thanks for... err, reading! -------------------------------------------------------- Last update - July 23rd, 2003 Added Spikes, which was mysteriously missing, made some descriptions more precise, sorted the moves in alphabetical order, corrected some names. -------------------------------------------------------- If there's any probs, or this needs more correcting, email me at turrtle1337@yahoo.com -Dark_Herakurosu/Chrisodeo